Gate a new reward term by its command so all old modes score pointwise identical
gate-new-reward-terms-by-command.When a reward term must be added mid-lineage, gate it on the condition that defines the new task so every pre-existing situation scores exactly as before - and still watch for value-rescale pathologies inside the new mode.
Symptom
Adding a lateral tracking reward (track_lin_vel_y_exp) ungated would have paid 0-2.0 per step even in modes with cmd_vy = 0 (healthy gait sway of vy ~0.1 already earns 1.28), shifting the whole reward table by a large bias and rescaling the value function - no longer "just adding one mode".
Context
C4 was the C ladder's only true reward surgery. Single-variable discipline required that the change be invisible to every existing mode. The chosen construction: gate_by_cmd=True - the term pays only when |cmd_vy| > 0.02, so for all modes with cmd_vy == 0 the term is pointwise zero, i.e. the reward is pointwise identical to before the change. The same trick appeared earlier in C1: replacing the vy L2 tax with a command-error version that is "对 cmd_vy≡0 逐点同值" (pointwise equal when cmd_vy is 0), explicitly classified as not-a-reward-change.
Change
track_lin_vel_y_exp added with gate_by_cmd=True (weight +2.0, std 0.15); the residual acknowledged honestly - inside the side bucket the values DO change, so the rung still watched the known reward-reshuffle pathology signature (s1c B-arm: scatter -> half-recover -> collapse) as a stop criterion.
Outcome
Old modes provably unaffected (pointwise-equal argument); attribution for any change in old-skill metrics stayed clean through the C4 redo series.
Mechanism
PPO's critic normalizes to the reward scale it sees; an ungated additive term shifts returns in every state and re-scales advantages globally, entangling the new skill with all old ones. Command-gating confines the new term's support to the new mode's state distribution, making "pointwise identical elsewhere" a provable property rather than a hope.
Applies when
- adding a tracking/shaping term for a new command or skill to a lineage that must not regress
- reward change proposed while other skills are still being gated
- reviewing whether a config diff counts as a reward change
“只在 |cmd_vy| > 0.02 时付。不门控的话它对 cmd_vy≡0 的老模式也给 0~2.0 分(健康摇摆 vy≈0.1 → 1.28),等于给整张奖励表加一个大偏置、值函数尺度全变 … 门控后老模式逐点得 0 = 与加项前逐点同值,单变量纪律成立。… 但 side 桶内的值确实变了 —— 这仍是奖励表改版,开级盯 s1c B 臂签名”