Compare the achieved reward to the computed ignore-floor to tell "never learned" from "learned but unprofitable"
ignore-floor-diagnosis.For any skill that trains flat, compute the reward the null policy would earn on that term; achieved==floor means the behavior never paid out (find why: exploration, reward observability, or feasibility) - do not tune weights first.
Symptom
C4 sidewalk failed on both arms; the question was whether the policy had found sidewalk and rejected it as unprofitable, or never found it at all - two diagnoses with opposite fixes.
Context
The theoretical value of the sidewalk tracking term for a policy that completely ignores the command was computable from the command distribution: 0.189. Trained final values landed at 0.187 (arm A) and 0.204 (arm B) - sitting exactly on the ignore-floor - while the honest balance at the optimum actually favored sidewalking (net +0.88/step inside the side bucket). Later the same arithmetic closed the whole saga: for the true reward landscape, doing real sidewalk scored 0.153 vs 0.944 for ignoring - the policy's refusal "是理性最优,不是探索失败" (rational optimum, not exploration failure) under one hypothesis, and under the final measurement-corrected account the policy had "每一次都在 做理性选择" (made the rational choice every time).
Change
Diagnostic rule adopted: compute the ignore-floor for the new term; if the achieved value sits on it, the behavior was never expressed in useful volume (or the reward cannot distinguish it - check both); if the achieved value is above floor but the behavior is absent at deployment, the policy sampled it and priced it out - then the reward balance, not exploration, is the lever.
Outcome
Correctly identified that PPO had not merely under-valued sidewalk; each subsequent hypothesis (waveform sign, regularization cage, exploration form, reward kernel) was tested against this floor arithmetic, which kept the search honest through three reversals.
Mechanism
Every reward term has a computable value under the null behavior; the achieved-vs-floor gap is a one-number audit of whether the optimizer ever monetized the target behavior. It converts "training failed" into one of two mechanistically distinct states with different fixes.
Applies when
- a new skill's tracking reward plateaus early
- deciding between exploration fixes and reward-weight fixes
- post-mortem of a failed curriculum rung
“track_lin_vel_y_exp 训练终值恰好坐在「完全无视指令」的底分上(A 0.187 / B 0.204,理论值 0.189),而终点 balance 明明有利(side 桶内净 +0.88/步)。不是学会了不划算,是根本没学到。”